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Worker

A Worker searches the map for the cursed shape with up to 5 other Workers. Find it, then confirm it together before time runs out.

What a Worker does

The Phantom hides one cursed shape in the map. It looks like a real object. You search with your team, use your tools, and vote on the shape that looks wrong.

  1. Wait in the Staff Lounge while the Phantom hides its shape. The host chooses how long hiding and searching last.
  2. Search the map. Use the Flashlight and the Scanner to narrow it down.
  3. Mark objects you suspect so your team can see them.
  4. Hold to confirm the object you think is the shape.
A dark mall hallway lit by a small spot of flashlight light on the floor, with an escalator on the left, an Upper Level sign and a mall directory glowing on the right
A Worker's flashlight in the dark mall. Look closely at every object.

How Workers win

Workers win when more than half of the Workers still in the round confirm the shape. Caught Workers do not count in that total.

Confirms needed to win
Workers still in the roundConfirms needed
11
22
32
43
64

A confirm vote lasts 60 seconds. So your team has to agree within a minute.

Workers also win if the Phantom leaves the game after the search has started.

A wrong confirm hurts

If you confirm the wrong object, every Worker's tools lock for 10 seconds. Only your vote drops. The Flashlight keeps working. Be sure before you hold.

The Phantom wins if the time runs out or every Worker is caught.

Teamwork tips

  • Split up to cover more rooms. Use Mark to share what you find.
  • Scan from different places. Two Scanner readings tell you more than one.
  • Say what you suspect before you confirm. Votes only count if enough Workers agree.
  • Stay near a teammate who carries Ghost Salt. A cursed Worker needs a friend to throw both salts at their feet.
  • Watch for fake marks. A fake team mark flashes red three times when it appears.
  • If a door will not open, a teammate with a Lock Pick can help.

Your tools

Your tool bar holds 7 tools: 5 always on, plus 2 you pick at the Staff Lounge lockers. All tools are free. See All Tools for every number.

The warmly lit Staff Lounge with green lockers and brown double doors on the left, a small kitchen in the back, ghost-shaped ceiling lamps, and a tall machine in front
The Staff Lounge. The lockers by the door are where you choose your 2 picks.

Always on the bar (5)

Pick 2 from these 4

The default picks are Motion Chime and Phantom Cage.

Wake-Up Kazoo and possession

The Phantom can possess a Worker for 15 seconds. While possessed, you watch and cannot talk. The Phantom cannot spend your items or confirm for you. Your earlier vote still counts. A teammate within 6 m with a Wake-Up Kazoo frees you at once.

Medkits

Medkits hang in the bathrooms. Hold E in front of a stocked cabinet for 1 second. One medkit heals half a hit's worth, and always at least 1 heart. A used cabinet fills again after 60 seconds. Some cabinets start empty and never refill that round. Medkits work during a Hunt. You cannot use one at full health.

When you are caught

In a Hunt, the Phantom strikes at you. By default a catch takes 2 hits. The first hit only spooks you. After the last hit, a cartoon drag pulls you away. Tentacles grab your ankles and you slide into a red rift. Only a tailbone is left on the floor. It is silly, not scary.

  • You then spectate the rest of the round. Press Right arrow or Left arrow to switch who you watch.
  • You can chat with other caught Workers and spectators in the ghost room. The living Workers cannot hear you, and you cannot talk to them. On the results screen, everyone hears everyone again.
  • While you spectate, you can prank the Worker you are watching with a ghost or slime. You get a new prank every 20 seconds, and never during a Hunt.
  • There is no revival. The tailbone stays all round.
  • A caught Worker no longer counts toward the confirm total.
Staying alive

Run, break line of sight, throw Ghost Salt, and use medkits. The Hunt page has more ways to survive.